Wednesday, January 8, 2014

While I did not make the asset, it was my job to create the shadow and animate it.  While I had previous experience touching up animated assets, this was the first example of animation I had to create from scratch to appear in game.





Some character sketches, figuring out what style to go with, as well as working out some characters I'd like to use for a project.  Also hoping this might show some stylistic versatility, in case anyone is wondering.



A couple of 2D animation practice/pencil tests:





Even older than the 1st post, but still some good stuff; playing around with different styles, as well as some compositional experimentation.



Tuesday, January 7, 2014

first post; posting the old to prepare for the new.

Starting out with a collection of character concepts made at Gameloft.  Info is blurred as to avoid any NDA faux pas, though the game is out and a fairly recognizable license.











And onto some older work done on a project that finally made it out after being kicked back and forth between studios and went through a ton of changes.